Skytek Press

Ship Your First Web Game

A Step-by-Step Workbook for Getting an HTML5 Game onto CrazyGames

Clear the bar before you upload.

Built a web game, maybe with an AI partner, and want real players on CrazyGames? This workbook takes you from "the game works on my computer" to a submitted game and a Basic Launch you can read.

E-book (PDF, 57 pages) + templates (Excel) + updated editions by email

Price: $19 (USD). Sales tax or VAT, if applicable, is calculated at checkout by our reseller Paddle.

Cover of the e-book Ship Your First Web Game
$19PDF, 57 pages + Excel templates
First two chapters free

What you get

  • The e-book (PDF, 57 pages): 7 hands-on chapters and 5 appendices
  • The templates (Excel, also opens in Google Sheets): ship log, submission template, before-you-submit QA checklist, Basic Launch metrics worksheet
  • Free corrected editions: if a screen or a rule changes, you download the corrected edition at no cost
  • Files by email a few minutes after payment

What you'll do

  1. 0
    Check whether your game is ready for a portal at all
  2. 1
    Test it against the two kinds of feedback rejected games get
  3. 2
    Make the build portal-ready: size, files, paths, browsers and mobile
  4. 3
    Make three covers and the preview videos; write the name, tags and description
  1. 4
    Fill in the submission form step by step and pass the QA preview
  2. 5
    Read your Basic Launch numbers: playtime, day 1 retention, gameplay conversion, and what to change first
  3. 6
    Plan for both outcomes before the result arrives

Contents

  1. 0 · Before you start
  2. 1 · Will a portal take your game?
  3. 2 · Make the build portal-ready
  4. 3 · Covers and listing
  5. 4 · Submit your game
  6. 5 · Basic Launch: read your numbers
  7. 6 · After Basic Launch: two roads
  8. Appendices: A Submission template · B Before-you-submit QA checklist · C Rejection and error catalog · D Basic Launch metrics worksheet · E Glossary and answers

Written from our own submissions

Real Developer Portal screens, a real rejection, and the Basic Launch numbers of our game Two Tall as they stood when this edition went on sale. When its Basic Launch ends, we add the result to the book; the updated edition is free for every buyer.

Questions

Do I need to know how to code?

The book doesn't teach a game engine; it assumes you already have a working HTML5 game. Every step in the portal is shown.

Will my game be accepted or earn money?

This book makes no promise of plays, players or income. It shows you how to meet the requirements and read the results. During Basic Launch, CrazyGames monetization is disabled.

How current is it?

Requirements were checked against the CrazyGames documentation and Developer Portal in October 2026. If a screen or a rule changes, we post the correction on this page.

Can I get a refund?

No. All sales are final because the files are delivered instantly. Read the free sample first.

Also on Google Play Books?

Yes, as a book-only edition (EPUB). The editable templates come only with the edition on this site.

Not affiliated with, or endorsed by, CrazyGames.

E-book (PDF, 57 pages) + templates (Excel) + updated editions by email

$19 (USD), digital download, all sales final (Refund Policy).

Updates and corrections

No corrections yet for the first edition.

To report an error: skytek@skytek.live